Symposium Minden - Session VR/XR/Gaming/HCI/CAGD
Am Fr 16. Mai 2025
von 08:30 bis 12:30
ONLINE
Link zum Meeting
Sprache
Deutsch
Beschreibung
WICHTIG: Teilnahme bestätigen durch PRIVATE Nachricht an Kerstin Müller im Zoom-Chat der Veranstaltung.
WICHTIG: Mindestens 2 Vorträge müssen besucht werden und Besuch von Kerstin Müller bestätigt werden.
Zeitplan: 10:30 - 11:00 Uhr Achim Ebert, RPTU Kaiserslautern Does Size Matter?
11:00 - 11:30 Uhr JH Plümer, FH Salzburg Extended Reality Prototyping.
11:30 - 12:00 Uhr Alexander Jaksties, Jan-Niklas Erbrich, HSBI Adaptive Games and VR-Sickness in a Virtual Rollercoaster Game.
12:00-13:00 Uhr Mittagspause
13:00-13:30 Uhr Sven Havemann, Dassault Systemes Precision modeling in VR.
13:30-14:00 Uhr Thilo Aschmutat, Homebase2 Using the GameEngine to Design Cow Comfort: Virtual Planning from a Bovine Perspective.
14:00-14:30 Uhr Peter Klein, uCore UX-Fails & Lifehacks – Wie ich gelernt habe, die Realität ernst zu nehmen.
Infos zu den Vorträgen: • Achim Ebert, RPTU Kaiserslautern Titel: Does Size Matter? Abstract: This talk explores strategies for enhancing user interaction and effectiveness in large display environments, addressing the challenges of information overload and increasing data complexity. It examines the trade-offs between 2D high-resolution tiled displays and immersive 3D systems, highlighting their respective limitations in resolution, usability, and cost. Building on principles of simplicity, the presentation introduces innovative solutions and evaluates alternative interaction techniques to improve user performance in memory-intensive tasks. Empirical studies support the efficacy of these methods, underscoring the need for adaptable, user-centered approaches to large display interaction.
CV: Achim Ebert holds a degree and a doctor in Computer Science. He is heading the Human- Computer Interaction lab at the University of Kaiserslautern-Landau (RPTU). His team researches manifold topics especially in the areas of Extended Reality (XR), scalable interaction techniques, and information visualization. He has founded and is co-heading the IFIP working group 13.7 on Human-Computer Interaction and Visualization. Achim co-organized more than 15 workshops and chaired the European Conference on Cognitive Ergonomics (ECCE) 2022.
• JH Plümer, FH Salzburg, Austria Titel: Extended Reality Prototyping. Abstract: JHP will give a broad overview over current research at his department, followed by a deeper dive into his own research: The goal is to investigate how Extended Reality can be utilized to improve current prototyping pipelines for complex machinery. For that, he is researching procedures and methods on how to develop such prototypes. Those are then utilized and investigated when/while building an actual prototype of a complex machine (in his case a mobile CT robot). The goal of his work is to provide latest state of the art methods and frameworks to push the development of extended reality prototyping further towards a broader acceptance and usage.
CV: Jan Hendrik Plümer. He finished his Bachelor and Master in Computer Science at the HSBI in 2019 and 2021, respectively. Since 2022, he is a Junior Researcher at the Department Creative Technologies of the Salzburg University of Applied Sciences while pursuing his PhD at the Graz University of Technology. His research topic is Extended Reality Prototyping.
• Alexander Jaksties, Jan-Niklas Erbrich, HSBI Titel: Adaptive Games and VR-Sickness in a Virtual Rollercoaster Game. Abstract: An overview of the current research projects in the CGTI Lab is given. Research on adaptive games focuses on the adaptation of game elements to create a personalized gaming experience. As part of a student research project, a study was conducted on VR sickness in a virtual roller coaster game. The effect of the environment size (narrow or wide) or the movement of the test subject (movement of the upper body in a seated VR setting) on the VR sickness experienced was investigated.
CV: Alexander Jaksties finished his Master in Computer Science at the HSBI in 2021. Since 2022, he is a Junior Researcher at the CGTI Lab, HSBI. His research topic is VR, Gaming and HCI. Jan-Niklas is a student in the Master's program in Computer Science. He works in the field of VR and gaming.
• Sven Havemann, Dassault Systemes Titel: Precision modeling in VR. Abstract: Immersive 3D modeling software, like Gravity Sketch or Natural Sketch VR, allows drawing 3D curves directly in space using the VR controllers. In CAD and high-end surfacing, much higher precision (1/10 mm) is required. We think a completely new generation of intuitive precise VR modeling tools is needed for that, which do not exist today. In this project sketch, we give some ideas and inspirations to spark research in this important direction.
CV: Sven Havemann is Director of R&D CATIA ICEM in Hannover, the department responsible for “Aesthetic surfacing” software within Dassault Systèmes (www.3ds.com). It is well known for ICEM Surf, which is widely used in the automotive industry for Class A surfacing, to create the customer-visible surfaces in most cars on the road today, and for innovative soft-parametric surface design software integrated in the 3DEXPERIENCE Platform of 3DS.
• Thilo Aschmutat, Homebase2 Titel: Using the GameEngine to Design Cow Comfort: Virtual Planning from a Bovine Perspective. Abstract: In modern dairy cattle barns, animal welfare and the independent behaviour of the animals in a fully automated environment take centre stage. New and revised plans must be checked in particular for the requirements of the animals in order to recognise and avoid planning errors before construction begins. (Accessibility, routing of the animals, light/dark changes, floor coverings, etc.) To this end, Aschmutat develops interactive barn models that can be interactively inspected not only from a human perspective, but also from a cow's perspective. Taking into account the location-dependent, daily and seasonal lighting conditions in the barn and in individual areas, such as the calving box or feeding corridors, 3D visualisation can help to make all areas of the barn usable for cows and increase the well-being of the animals housed there.
CV: Dipl. Ing. Thilo Aschmutat studied landscape architecture at LUH Hanover and specialised in visualisation in film and animation at an early stage. Since 2005, he has been managing director of Homebase2 GmbH Hannover (architectural visualisation, film, 3D animation, VR, AR, creation of interactive applications using game engines). Within this portfolio, Thilo Aschmutat mainly realises interactive applications and films.
In addition to projects for property developers and film productions, he has successfully acquired and realised various grants in the field of game development. Since the beginning of 2023, Aschmutat has specialised in the digital visualisation of innovative agricultural concepts. As an expert, he develops interactive 3D models for animal-friendly stables that are virtually accessible and simulate stable and lighting conditions from an animal's perspective. Various teaching activities in the fields of film, animation and game engines, including at the TU Brunswick (Institute of Landscape Architecture) and the University of Manchester (School of Architecture).
• Peter Klein, uCore Systems GmbH Titel: UX-Fails & Lifehacks – Wie ich gelernt habe, die Realität ernst zu nehmen. Abstract: „Design creates culture. Culture shapes values. Values determine the future.“ – Dieses berühmte Zitat bringt auf den Punkt, warum UX mehr ist als nur eine Methode: UX-Design formt unsere Realität und entscheidet, wie wir in Zukunft leben. Doch was passiert, wenn Annahmen über Nutzerverhalten nicht mit der Realität übereinstimmen? Dr. Peter Klein zeigt in diesem Vortrag, warum User-Centered Design allein nicht ausreicht, wenn es nicht interdisziplinär gedacht wird. Am Beispiel des Wohn- und Quartierzentrums Walterstadt – einem High-Tech-Seniorenwohnheim mit smarter Infrastruktur – wird deutlich, wie eine vermeintlich kleine UX-Fehlannahme zu unerwarteten Problemen führte. Die Lösung? Ein Zusammenspiel aus UX, Psychologie, Technologie und sozialer Dynamik. Dieser Vortrag richtet sich an alle, die Design als gestaltende Kraft der Zukunft verstehen – und die wissen wollen, warum nur interdisziplinäre UX-Ansätze langfristig erfolgreich sind.
CV: Dr. Peter Klein ist Chief Creative Officer (CCO) bei uCORE Systems GmbH und ein erfahrener Innovator an der Schnittstelle von UX, KI und smarten Assistenzsystemen. Mit einem akademischen Hintergrund in Informatik und einer Promotion im Bereich Informationsvisualisierung verbindet er wissenschaftliche Forschung mit praxisnaher Innovation. Als langjähriger Leiter des UID Labs (uidlabs.de) hat er sich intensiv mit der Gestaltung nutzerzentrierter Technologien beschäftigt und interdisziplinäre Forschungsprojekte in den Bereichen Mensch-Computer-Interaktion, Gamification und intelligente Assistenzsysteme vorangetrieben. Seine Expertise erstreckt sich über Technologie, Psychologie und Design, mit dem Ziel, smarte Systeme nicht nur technisch leistungsfähig, sondern auch akzeptabel, intuitiv und alltagstauglich zu machen. In seiner Arbeit bei uCORE Systems setzt er diesen Ansatz konsequent um – von KIgestützter Situationserkennung in Pflegeeinrichtungen bis hin zur Vernetzung von Helfernetzwerken durch digitale Plattformen. Als Brückenbauer zwischen Forschung und Praxis kennt Peter sowohl die wissenschaftlichen Grundlagen als auch die realen Herausforderungen bei der Umsetzung innovativer Technologien. In seinem Vortrag zeigt er, wie User-Centered Design (UCD) und interdisziplinäre Forschung nicht nur Konzepte bleiben, sondern aktiv die digitale Transformation im assistierten Wohnen und darüber hinaus gestalten.
https://hsbi-de.zoom-x.de/j/68078984905?pwd=5Aba7csY652RKVsobKMH2vJ4y4ZbOM.1 Meeting-ID: 680 7898 4905 Kenncode: 399428
Teilnahme nur nach Login